Table of Contents

Conclusion

That is all for this MonoGame Content Pipeline Extension tutorial. In this tutorial, we have dived into creating a Content Pipeline extension for reading JSON file types. We've discussed the anatomy of each of the components that make up the workflow of the content pipeline.

Hopefully this tutorial has given some insight on creating a custom content pipeline extension for yourself. Feel free to reach out to me on twitter @aristurtledev or on Discord at Aristurtle.

Last updated on 10/16/2023 by Christopher Whitley